Summerland

Terra Nova

The campaign opens some fifty years after the arrival of human society on the earth. Five people set out from the human settlement of New Avalon, with no purpose in their mind but to adventure. Their names and stations:

They depart to the eastern mountains, where, led by what may only be surmised to be divine providence, they stumble upon the long-sealed entrance to the dwarven city of Mzindekhalet, erstwhile capitol of the Underdark.

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